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I've
been producing Quicktime VR panoramas and object movies almost
as long as the technology has been around, and have been a member
of the International Quicktime VR Association (IQTVRA) since
it's inception. I belong to three list serves and actively keep
up with the leading people and developments in this technology.
Quicktime
VR panoramas give the viewer a 360º interactive view of a scene
. . . it's like having a video camera on remote control. The
viewer can pan left or right and zoom in or out at will. It's
great for "taking" viewers to places they couldn't
otherwise experience.
The
process starts with a series of overlapping still images that
are shot very precisely and then "stitched" into a
seamless, endless 360º panoramic still image.


The
360º panoramic still image is then transformed into a Quicktime
VR panorama.
View
QTVR Pan of WOKR NewsSource 13 in Rochester, NY
The
largest single variable contributing to the quality (or lack
of quality) in Quicktime VR panoramas is the quality of the
photography. If the photography is amateurish, so is the end
result. As in other photographic specialties, the marketplace
supports a full quality range for QTVR production, as reflected
by a corresponding range in pricing. Some markets, such as real
estate, don't require a high quality level, and there is an
abundance of suppliers at that level. But QTVR panoramas shot
for corporate and industrial use should be considered advertising
photography and budgeted for accordingly. Whether it's a web
presence you're building, or a capabilities or recruiting CD,
treat Quicktime VR production as another form of advertising
as it's your image, your "brand" you are putting out
there. Present it well.
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